10.25.2007

Key Visual materials


i. Source: http://www.ok-head.com/blog/?p=56
Event: Body Movies in Hong Kong
Place: Tsim Sha Tsui, HK
Date: Nov 2006
whY? I went to this event and I found it very interesting! And this is the one made me interested in this topic!=]


ii Source: http://www.canadacouncil.ca/aboutus/organization/annualreports/ar_ra_0304.htm?subsiteurl=%2Fcanadacouncil%2Farchives%2Fcouncil%2Fannualreports%2F2003-2004%2Finter_arts.asp
Description: Body Movies, Relational Architecture 6, by Rafael Lozano-Hemmer. Large-scale interactive installation featuring over 1,200 giant portraits revealed inside the shadows of passers-by: First produced by V2 in Rotterdam with Council assistance. Shown here at Ars Electronica Festival, Linz, Austria, 2002. (Photo: Rafael Lozano-Hemmer)
whY? This is an image example showing the interactive effect of Body Movies and the public.=]


iii Source: http://www.cs.unm.edu/~cello/livingescher/view.php?ProcessionInCrypt
Name: Procession In Crypt
Artist: M.C. Escher
whY? This is an example showing that people can interact with the work on Internet.=]


iv Source: http://www.hungkeung.hk/main.htm
Name: Li-ning
Artist: Hung Keung
Year: 2007
whY? This is an example showing that people can interact with the work through some sensor, the shadow and projector in this case.=]


v Source: http://www.hmcinteractive.co.uk/digital_grass.php
Name: Digital Grass
Date: 15 - 24 June 2007
Place: UK
Description: As people pass the screen, fresh green grass sprouts at their feet. The more movement captured by the screen, the more the grass grows and sways, covering the city in greenery. If no movement is detected, the grass begins to shrivel and turn to brown until only concrete remains.
whY? This is very funny! and it shows that the public does not necessary to do something special to interact, but just pass it.=]

Key quotes

1 What does it mean for a work of computer art to be "interactive"? The mere use of a computer to produce the artwork, for example, to create an image, edit a video, or design a sculpture, is not sufficient. Very generally, for a work to be interactive, the following events must occur in real-time: 1. A sensing or input device translates certain aspects of a person's behavior into digital form that a computer can understand. 2. The computer outputs data that are systematically related to the input (i.e., the input affects the output). 3. The output data are translated back into real-world phenomena that people can perceive.
by David Z. Saltz, The Journal of Aesthetics and Art Criticism, Vol.55, No. 2, Perspectives on the Arts and Technology. (Spring, 1997), pp118

2 They disagree with people who think that if one person creates the work entirely by himself or herself, that work is the purest and most perfect, because it's undiluted by outside inspiration or interference.
by Jeffrey Rona & Chris Meyer, CyberArts: exploring art & technology, Miller Freeman Inc., 1992, pp33

3 Digital systems are increasingly significant in modern technology-based art. Artists are putting considerable effort into the specification and construction of interactive experiences of many types.
by Linda Candy, Co-creativity in Interactive Digital Art, 2002, pp2

4 The potential of the new technologies is toward interaction and communication - the kind of inclusivity which encourages global exchange throughwhich fresh insights can evolve through experimentation with diversity and difference. When the technology of film was developed, Walter Benjamin wrote that it had the effect, similar to the Internet, of assuring us of an "immense and unexpected field of action."
by Margot Lovejoy, Postmodern Currents : Art and Artists in the Age of Electronic Media, Upper Saddle River, 1997, pp228

5 An urban art event employing image projection engages with this dimension of advertised nonlocality in the global economic environment, whether it wants to or not. Consciously or not, it will embed decisions about how it can or will deal with that engagement in the very form of the platform it designs for itself, the performance envelope it actuates and the documentary follow-up tactics it adopts.
by Rafael Lozano-Hemmer & Brian Massumi, Making Art of Databases, V2_Publishing/ NAi Publishers, 2003, pp37

Linksssss



001: Hung Keung's Website
http://www.hungkeung.hk/

Hung Keung is an independent filmmaker and new media artist bases in Hong Kong. He is well-known of creating interactive digital artworks.









010: Living escher: a gallery of interactive digital art http://www.cs.unm.edu/~cello/livingescher/


A collection of interactive processing Applets based off work by Maurits Cornelis Escher (1898-1972), one of the world's most famous graphic artists.








011: HMC Interactive
http://www.hmcinteractive.co.uk/


HMC Interactive is an award winning multimedia production company. This website includes some of its works.








100: Healing Interactions and Interactive Digital Art - News and Project Statement
http://findarticles.com/p/articles/mi_m2479/is_3_29/ai_80757497

An article written by Barbara Buckner, an independent video artist and exhibited work internationally.










101: Co-Creativity in Interactive Digital Art http://research.it.uts.edu.au/creative/COSTART/pdfFiles/ConsReFramed.pdf


A research paper done by Linda Candy, which main focuses on creativity, interaction design, interactive digital art and usability evaluation.




110: Rafael Lozano-Hemmer
http://www.lozano-hemmer.com/eprlh.html


Rafael Lozano-Hemmer was an electronic artist, develops large-scale interactive installations in public space.

111: New Media Design Design showcase
http://www.newmediadesign.co.nz/

A showcase of interactive websites and flash animations.

Annotated bibliography

01 CyberArts: Exploring Art & Technology
A book edited by Linda Jacobson
the sections 'new technologies and the arts' and 'interactive media: theories, tools, results' are related to my topic, and it looks quite easy to read.

02 Digital Mosaics
A book by Simon & Schuster
This book talked about the wired world, virtual world, software world and the animated world which are the platforms of the digital art, but it looks difficult to read.

03 Prixars Electronica - 2003 CyberArts
DVD and book by Hatje Cantz
There are many descriptions of Digital Artworks in 2003

04 Making Art of Databases
A book by Lev Manovich, Rafael Lozano-Hemmer, Brian Massumi, Joel Ryan & Sher Doruff
The chapter 'HUge and MObile' which is one of related to the installation of projecting on tall buildings.

05 Postmordern Currents : Art and Artists in the Age of Electronic Media
A book by Margot Lovejoy
This book talked about digital as source or media in the artworks, and in the section of media, there are chapters about interactive communication.

06 The Art of Programming
A book by Sonic Acts
There are many chapters about digital art.

07 Cutting Edge Web Design: The Next generation
A book by Daniel Donnelly
This book is a tool book about digital design, there are many examples of interactive design in it.

08 The Journal of Aesthetics and Art Criticism, Vol.55, No. 2, Perspectives on the Arts and Technology
An article by David Z. Saltz 'The Art of Interaction: Interactivity, Performativity, and Computers' seems to be useful for my topic, and it looks easy to read.

09 http://blogmarks.net/marks/tag/interactive+Art
A blog tags interactive art
the websites it taged are lots of great examples of interactive digital art and another is showing detail of an interactive digital art exhitibition in HK next month

10 http://www.lozano-hemmer.com/video/bodymovies.html
A Video showing the theory of body movies
It would be useful as I would state this as one of the interactive digital art installation example in the public places. and the clip shows different effects of it.

Research Questionsss

in fact, here are some research directions I have thought about......

1) Computer and TV games vs Interactive Digital Art
the relationship between two sides, and discuss whether computer and tv games should be counted as Digital Art.

2) Interactive Digital Art and the Public
the importance of the role between PUBLIC and ARTISTS in interactive digital art.

3) Types of Interactive Digital Art
discuss different types of interactive digital art such as art in computer, art on internet, installation in public places, etc.

Why this topic interests me?!

Digital Art is a new media art, which is very close to us, why? As our habits are surfing on the internet, using the computer to do lots of things, we can get in touch with it very easily! Because all the works which have been processed by the digital tools can be defined as digital art, it is quite a board topic.

So I would like to narrow down the topic that only those digital arts include the interaction with the public, since the participation of the public would make different effects to the artworks, which is very different to the tradition art form that no communication between the artists and the viewers, only a one-way message or work to the viewers.

Another reason that I am interested in the topic of interactive digital art is that I have been to the Body movies in Tsim Sha Tsui in 2006, it is really funny and attractive to me. I saw lots of people would stay there and then 'play' with it, this is not only a one man show, but a collective performance digital art! It is amazing!!

To conclude, I would like to learn more about this interesting art form, and share with others. So that i would like to choose this topic.=D